1. Grammar is important. You need to keep your grammar in line (no random capitalization/lack thereof, correct spelling, etc) or it'll... basically, it'll look like a toddler's first art project. SCP is made to look official, and if that goes out the window, basically you just have a POS character bio.
2. Remember formats and such. All SCPs will have the following areas to hit:
- Item #:
- Object Class:
- Special Containment Procedures:
Beyond that, the addendums are pretty much under your control as long as it, once again, looks official.
3. Avoid cookie cutters. Basically, in my eyes, most human SCPs have been made. At least, they always turn out like Jeff the Killer/BEN Drowned/Ticci Toby/etc. This is bad. Would you rather watch the same episode of TV over and over or enjoy the whole series? 'nuff said. Look for inspiration, not plagiarism.
4. Be consistent. Don't put in contradicting information on your SCP, as it drains the story considerably. And yes, an SCP should be a bio and a story wrapped into one. If you can, provide images to show what you're talking about.
5. Be realistic when considering the object class. Everyone wants to make a Keter or Thaumiel; this is not the case for actual classes. Do the box test when thinking about what this thing classifies as.
Taken from www.scp-wiki.net/object-classe…
What is the Locked Box Test?
The Locked Box Test is an informal guideline used to determine an object's most appropriate Object Class. It goes like this:
- If you lock it in a box, leave it alone, and nothing bad will happen, then it's probably Safe.
- If you lock it in a box, leave it alone, and you're not entirely sure what will happen, then it's probably Euclid.
- If you lock it in a box, leave it alone, and all hell breaks loose, then it's probably Keter.
- If it is the box, then it's probably Thaumiel.
- If you know exactly how something works, then it's probably Explained.
- If it has lost its anomalous capabilities through death or other means, then it's probably Neutralized.
6. Be realistic to an extent. Don't just get up and create a character that is Godzilla, Superman, every member of X-men and all of the Marvel universe wrapped into one. It isn't original, and in no way creative. The most popular SCP at the moment is a sculpture that strangles you, keep that in mind. One of the most popular is a rock that makes you procrastinate, which leads me to my next point.
7. Be funny. Be weird. Be... charismatic. Funny SCPs are often more revered than a scary one if only because of the comedy; people like to laugh, so make sure they aren't laughing at how bad your SCP is. So when it comes to this, and I cannot stress this enough, BE CREATIVE. There is nothing I hate more than an overused trope or a gag line that's gone stale.
8. Build it up. Add as much as you can to your SCP, but don't make it too long. Make it a short read, but more than two paragraphs, enough to give the reader a good idea of what you're talking about. If you can't think of enough, that is a bad SCP and should probably not be used. Think of, for lack of a better metaphor, when you have to go to the bathroom and take reading material.
You do not take a scrap of paper in to glance at then leave, because that won't be interesting. And you don't take a huge book, because... well. You have other things on your mind and probably shouldn't carry that while you... excavate, shall we say. Rather, you bring a newspaper or a short book; these are easy to get interested in and don't drag on and on, because friction kills a good story by rug burn. Do you want your story to die by rug burn? No? Good.
9. Get your ideas from anywhere you can find them. I have said multiple times that many of my ideas are heavily elaborated concepts of music videos and books (see: The Luggage, Prox, The Summoning Dark). Just make sure the idea is a good one before spending an hour and a half developing it; this is an art people, not a chore. Keep that in mind, and again, this leads me to the final point I have for you now.
10. Write about what YOU want to write about. You'll get bored quickly if you hate what you do. Just please, for the love of God, if all you can think about is Jeff the Killer and EJ, just don't write SCPs. Those have been done a million times before. So... if you like comedy, write something funny. If you like science, write about science SCPs; they're out there and generally bring good concepts to the table. Random surgery, for instance. Almost any phenomenon can be twisted into an SCP if you love it enough, so...
11. Adding in stupid things takes away from the story. For instance, including about ten thousand [DATA EXPUNGED]s is not going to make it seem mysterious, it will make it seem shabby and half-assed. In another instance, adding in how every other SCP feels about your character is... let's face it, it is asinine. I will say this, no one cares. It literally means nothing. The creators of that character probably don't enjoy your using them in such a manner, and why would that be vaguely relevant? Jeff the Killer does not love your Jane the Killer cookie cutter SCP. I'm sorry.
Basically, avoid fluff. Hell, for that matter, when writing the base document, avoid emotion. Be a robot. Emotion comes into audio logs and things of that sort. Keep it to what you need to say, yeah?
That is all the knowledge I have to share (for now, I will add more if I can think of some). I hope this will help you in your workings, just do me a favor and don't mutilate the SCP Foundation name, and remember, I am always willing to critique/review your SCPs. Just send me a link and I'll go over them; not an image, please, but the actual file. Cheers~